All posts by Arthur

Mirror’s Edge editor !

One of my favourite games is definitely Mirror’s Edge and I’m very exciting that we can now create our own maps for Mirror’s Edge. To do so, you need a full copy of Unreal Tournament 3 because you must copy your UT3\Binairies folder into your Mirror’s Edge\Binairies folder. Then, you just need to run “MirrorsEdge editor” like other UE3 based games.

To create a map, you need to know 2 things:

You can only save your maps by erasing the map called “Tutorial_p.me1” in your EA Games\Mirror’s Edge\TdGame\CookedPC\Maps\SP00” folder

If you use the Play In Editor, you will notice that Faith dies after a minute, but this bug doesn’t happen if your launch your map in the game

Ok, there are many bugs and it’s really hard to create a map, but it’s Mirror’s Edge 😀 !

Gears Of War

Sp_Escape is a solo player map in which Marcus must escape from a Locust jail. To complete his objective, the player has 3 different paths where each one of them leads to a different approach of the gameplay from Epic’sGears of War.

During this project, I held the position of Level Designer.

Read more … >>

Shanghai

img_4044_300par400.jpg

During my holidays, I went to Shanghai. It’s an amazing city that seems to evolve just in front of our eyes. But there’re many contrasts: you can find brand new building, right in front of shantytown.

A great trip, but pictures are worth a thousand words :

Continue reading…

Multiplayer map : Splinter Cell

SP117 is a Versus multiplayer map set only in one room. It features a unique challenge because it was specially designed for quick matches and pushes both Spies and Mercenaries to their limits. During this project, I held the position of Lead Level Designer. My objective was to overview the work of each level designer by making sure that they respected the overall intentions as well as the deadlines.

Read more …>>

I Am Alive unveiled !

Ubisoft announced Darkworks next project : an edgy new survival-adventure intellectual property, I Am Alive. It will be released on current generation video game consoles in spring 2009.

When Chicago is left in ruins and the cause of the devastation is unknown, players will be challenged to think, react and take risks that will directly affect themselves and those around them.

I worked on the pre-production of I Am Alive last summer and I am curttenly working on it as a Level Designer and as a Technical Level Designer.