All posts by Arthur

Multiplayer map : Splinter Cell

SP117 is a Versus multiplayer map set only in one room. It features a unique challenge because it was specially designed for quick matches and pushes both Spies and Mercenaries to their limits. During this project, I held the position of Lead Level Designer. My objective was to overview the work of each level designer by making sure that they respected the overall intentions as well as the deadlines.

Read more …>>

I Am Alive unveiled !

Ubisoft announced Darkworks next project : an edgy new survival-adventure intellectual property, I Am Alive. It will be released on current generation video game consoles in spring 2009.

When Chicago is left in ruins and the cause of the devastation is unknown, players will be challenged to think, react and take risks that will directly affect themselves and those around them.

I worked on the pre-production of I Am Alive last summer and I am curttenly working on it as a Level Designer and as a Technical Level Designer.