Category Archives: Uncategorized

Leaving Climax to Criterion Games

Yesterday was my last day at Climax. I’d like to thank everyone there for everything : I worked with great people there and I learnt many things from them. I wish them all the best for the future.

I will start at Criterion Games on Monday (yep, no holidays).

So You Want to Be an Indie Game Developer?

Guardian Gamesblog Indie Social 2012

So I went to the Guardian Gamesblog Indie Social event in order to meet some indie developers and play some cool games. The event was in London at the BAFTA building (that’s right!) last Saturday. For some reason, this indie event was sponsored by Capcom’s Resident Evil Operation Raccoon City, one the best indie game of the year!

It was a good opportunity to meet some indie developers and discover the truth behind the indie dream. Most indie developers told me that they spent as much time on their game as on the promotion of it : “you need to take at least three months just to promote a game and do nothing else but talking about your game“. I remembered that promoting Blork took a month and it was just about sending emails to many websites all around the world. The problem is to convince journalists to take time to write an article about “a small game made by students” instead of spending time on an article about a much more anticipating title. That’s why “indies” spend most of their time going to events, meeting other indie meeting people, giving cards and even free copies: you just need to get a community around your games. Alistair Aitcheson (creator of Greedy Bankers) was telling me that “making the game is the easy part”.

One way to compete is the birth of many platforms only for indie games like IndieCity. You can discover many Indies games that you’ve never heard of because “you haven’t seen them on Steam”. Beside all the benefits that it presents for indie developers, IndieCity seems really young and by that I mean unfinished: some obvious features are missing (social interactions) and the fact that you need to buy your game outside of the client seems really weird. However, the project is only at its beginning so we can expect more improvements in the future.

Some really cool games were presented. One of my favourite was “Greedy Bankers VS, The World”. This simple puzzle game (quite similar to Columns) is also available on iPhone but you should play it on iPad for its multiplayer mode. Two players compete on the same screen and can steal each others diamonds: the game actually pushes to steal by rewarding you with more bonuses. It might not be the most original indie title, but indie games don’t need to always be about “experimental gameplay”: it’s simple and really fun.

In the end, the real question was money. Unfortunately, all of them told me that they“were lucky for the money part”. Some of them are living at their parents place; some of them just got a lot of savings. I guess there is no miracle for that, but the best advice that I heard was to get a job and work on your games during your free time. Before leaving, Alistair showed me two pills: a blue one and a red one. I took the red one because “I want to know what reality is” : Alistair called it “starvation”. Hopefully, Capcom was paying for the drinks and the food : that’s their way of supporting indie games!

A la machine – Part 1

These days, making video games seems to be all about zombies, extra hours, annoying DRM, evil second hand game shops, lay offs and Call of Duty. So let’s get away from all of this and take some nice rest. This is the first episode of a new web series called “A la machine”, directed by Julie Rohart. It’s a story about a young man has a crush on a girl he meets in a laundromat. It’s simple and it’s fun, and at least, you don’t need to pay each week as it’s free to watch.

And yeah, it’s my sister, but I don’t see the point.

a little update !

Hello fellows,

So here is a little update about what I am doing right now. I completed my internship last month at Asobo Studio as a Level Designer where I was working on an Undisclosed Triple A Game. But then I got a job in the UK so I didn’t stay there. I’d like to thank Asobo Studio for giving me the opportunity to work and learn from them (and the opportunity to stay as well :p). Those guys are creating one cool game, so keep an eye on them.

Right now, I am working at Climax as a Level Designer on an Undisclosed Triple A Game (another one, dude !).

Sorry for the (very) late update :p.