Need For Speed Most Wanted is available on Xbox360, PS3, PC and PsVita. A WiiU version is coming and should be released in February/March. I worked mostly on multiplayer as a Designer.
So let’s see what the reviews say about it :
Most Wanted has a hearty multiplayer spread, offering normal races and special challenges based around specific locations on the map (such as everyone getting a certain amount of air off a jump). Like other aspects of the game, the online mode blends freedom with structure. Cooperation and competition can be intertwined.
That incentive is bolstered by the game’s approach to multiplayer. You’ll be able to drive around a private version of the city with friends, smashing into each other with Ballardian glee, or run through ‘setlists’, which comprise of races as well as challenges – who can make the biggest jump or execute the longest drift, and so on. It’s a lot fun and, as with the main game, it’s all seamless and flowing. Events are linked by mini-races as players attempt to get to the starting point before the rest.
The multiplayer is great: setting up races against friends is a breeze, and it’s incredibly easy to jump into sets of races with and against strangers: the game shepherds you to meeting points and has you doing imaginative things like surpassing a collective distance-target for jumps off the roof of a building.
Deftly generating unique solo, team, and coop challenges on the fly, Most Wanted’s online system keeps the racing lively and interesting. And much as they share the same terrain and speed-point pool, the online mode’s randomized tests offer potentially endless enjoyment
The feel of the cars, the physics and the eclectic mix of multiplayer modes are all undeniably Criterion qualities, the things old fans love and the properties that convert new fans with every studio release.
So it seems loads of reviews says that our multiplayer is great :D. Well, I’ll see you online for some takedowns then ;).