Beyond Cars


Currently working on a new IP Project Beyond Cars – open world racing (PS4, XboxOne, PC):

Design large-scale game systems to maximize long-term engagement

– Create game mechanics and social features to support the product vision
– Use data driven insight and external facts to make game design decisions based upon them
– Present design specifications that communicate clearly the requirements to all team members

– Lead the Unity prototype team to explore the potential gameplay mechanics and systems
– Build content in Unity to test each gameplay mechanics
– Organise brainstorming with the team to get inspired, gather ideas, filter and test them
– Share new ways to explore ideas to external teams within EA