Beyond Cars

Senior Designer on Project Beyond Cars – open world racing (PS4, XboxOne, PC – EA)

Designed large-scale game systems to maximise long-term engagement

  • Designed single player, multiplayer and social features to support the product vision
  • Pitched and designed an innovative social feature patented by EA
  • Used data driven insight and external facts to make game design decisions based upon them
  • Presented design specifications that communicate clearly the requirements to all team members
  • Lead the Unity prototype team to explore the potential gameplay mechanics and systems
  • Built content in Unity to test each gameplay mechanics – Organised brainstorming with the team to get inspired, gather ideas, filter and test them
  • Speaker at EADC to share new ways to explore ideas quickly