I had the opportunity to spend a few days in Cologne, and what a beautiful city it is. And of course, the beer is really good.
It’s important to be creative outside of what you do. That’s why, in my free time, I like to make simple montage : I take some videos (filming it or on youtube), then take them in a video editing software and try to make a video of it. I’ve added this section to show you some of those videos.
I believe that training your creativity outside of what you do is very important, especially if you work in games : by encountering new problems and seeing different things, it will give you more inspiration and make you more creative.
In 2013, my wife is Iranian so we took two weeks to visit her country. She made me discovered a country that is far less dangerous than what most people imagine. I had no problems visiting different cities from Iran, from Tehran to Isfahan, and learnt a lot from the Persian culture.
It was very interesting to talk to people there as they were explaining how it is difficult to live there with all the sanctions, laws and censorship. Most young people use big studies as a way to leave the country : I talked to some future doctors, architects, artists… and even some indie games developers !
I was shocked by how the censorship simply doesn’t work :
– it is illegal to buy and drink alcohol there, yet it is very easy to get some and people drink way more than in Europe
– most websites like facebook or Google are blocked, but yet everyone got a VPN access at home (even public administrations got their own facebook pages)
What I mostly take from this trip is that there is a big difference between what this country is and what people imagine by simply watching some random news about the middle east (most people confuse Iran and Iraq). And that is why travelling is so important : it is a great way to be more open minded.
I’ve just updated a couple things on the website :
– a new section about my work on Most Wanted – explaining a bit more about the making of the multiplayer
– a new personal project, Super Mario World, an old level I made several years ago
– a couple minor things here, there, and right there
As you might know, it’s quiet common in the games industry that some projects don’t worked as you would have expected. And despite many hours of non-stop, and all the energy you put in it, some projects just never made it to the shelves.
While I was at Climax, I was working on an undisclosed Triple A Game. This project was cancelled in 2012 and the team could not talk about it or show anything. But someone on NeoGaff really wanted to find out and somehow managed to get some concept arts about this game. Then, Square Enix confirmed the project : Legacy Of Kain Dead Sun.
After GDC, I took couple days to visit San Francisco and I had a great time there. It was the first time I was visited the US, so I was very suprised by the scale – just felt small all the time. And SF is just a wonderful city and I’ve visited many fascinating places : the Golden Bridge (walked all the way to the other side – that was long!), the Golden Parc (had a blast in the botanic garden), Alcatraz (that is a must if you go to SF – just fascinating), the walk on the Pier …
I also really enjoyed visiting the Walt Disney Museum : it takes you on the journey of the life of Walt, from when he was born to when he died. Not only you discover many inside on the construction of his empire, but I was fascinated on how the museum shows how “human” he was : he was “worried all the time, but always fought back to find a solution”, had several times money issues, issues with his family… Things like these made you realise that even very successful person had to go through a journey of fear and doubt before achieving their goals. Very inspiring.
I will definitely try to go back to SF later, GDC or not !