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    Working on Star Wars Battlefront II

    It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles! My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm. This involves: Craft and […]

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    How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I was selected to go to the EADC (like GDC but for EA internal only) in the office of Electronics Arts in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. You can watch it here ! The thing is that it mostly happened by accident! […]

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    Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

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Video editing

It’s important to be creative outside of what you do. That’s why, in my free time, I like to make simple montage : I take some videos (filming it or on youtube), then take them in a video editing software and try to make a video of it. I’ve added this section to show you some of those videos.

I believe that training your creativity outside of what you do is very important, especially if you work in games : by encountering new problems and seeing different things, it will give you more inspiration and make you more creative.

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Iran

In 2013, my wife is Iranian so we took two weeks to visit her country. She made me discovered a country that is far less dangerous than what most people imagine. I had no problems visiting different cities from Iran, from Tehran to Isfahan, and learnt a lot from the Persian culture.

It was very interesting to talk to people there as they were explaining how it is difficult to live there with all the sanctions, laws and censorship. Most young people use big studies as a way to leave the country : I talked to some future doctors, architects, artists… and even some indie games developers !

I was shocked by how the censorship simply doesn’t work :
– it is illegal to buy and drink alcohol there, yet it is very easy to get some and people drink way more than in Europe
– most websites like facebook or Google are blocked, but yet everyone got a VPN access at home (even public administrations got their own facebook pages)

What I mostly take from this trip is that there is a big difference between what this country is and what people imagine by simply watching some random news about the middle east (most people confuse Iran and Iraq). And that is why travelling is so important : it is a great way to be more open minded.

 

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The internet can’t keep any secrets

As you might know, it’s quiet common in the games industry that some projects don’t worked as you would have expected. And despite many hours of non-stop, and all the energy you put in it, some projects just never made it to the shelves.

While I was at Climax, I was working on an undisclosed Triple A Game. This project was cancelled in 2012 and the team could not talk about it or show anything. But someone on NeoGaff really wanted to find out and somehow managed to get some concept arts about this game. Then, Square Enix confirmed the project : Legacy Of Kain Dead Sun.

More infos here : http://www.eurogamer.net/articles/2013-06-19-square-enix-acknowledges-cancelled-legacy-of-kain-game-dead-sun

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San Francisco

After GDC, I took couple days to visit San Francisco and I had a great time there. It was the first time I was visited the US, so I was very suprised by the scale – just felt small all the time. And SF is just a wonderful city and I’ve visited many fascinating places : the Golden Bridge (walked all the way to the other side – that was long!), the Golden Parc (had a blast in the botanic garden), Alcatraz (that is a must if you go to SF – just fascinating), the walk on the Pier …

I also really enjoyed visiting the Walt Disney Museum : it takes you on the journey of the life of Walt, from when he was born to when he died. Not only you discover many inside on the construction of his empire, but I was fascinated on how the museum shows how “human” he was : he was “worried all the time, but always fought back to find a solution”, had several times money issues, issues with his family… Things like these made you realise that even very successful person had to go through a journey of fear and doubt before achieving their goals. Very inspiring.

I will definitely try to go back to SF later, GDC or not !