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    A Mario Level like Nintendo(es)

    This is my level for Super Mario World, made using the level editor Lunar Magic. My intention was to make a Mario level using the Nintendo level design philosophy. I’ve also wanted to have fun by making an fun and hard level for myself! This video got a commentary track that explains it all. It took around […]

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    The Last Jedi content is out!

    This was my first experience as a producer: drive the creation of free DLC that ties to Star Wars The Last Jedi! Can’t wait for people to discover the new Starfighter content…

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    Working on Star Wars Battlefront II

    It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles! My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm. This involves: Craft and […]

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    1 mechanic, 1 prototype (Unreal 4)

    You may have the best idea on paper, but software will show you if it is fun or not. So I started a simple challenge a while ago: write one idea of a small game mechanic every day and prototype it. The goal was to push me to learn blueprint in Unreal 4, but this […]

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    How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I went to the EA Developper Conferences in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. The thing is that it mostly happened by accident! A few weeks before going there, we received an email asking if we wanted to share quickly an idea or opinion for […]

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    Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

Introducing “what we can learn from”

Over the past few years, I’ve learnt that playing games and having opinion about them is key: you should understand what it is good and bad about every game you can play.

So I decided to start writing “what we can learn from”: the goal is to share what I’ve learnt from the games I’ve been playing. It is not about telling you which game you should play because I generally believe you should play anything, good or bad.

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Video editing

It’s important to be creative outside of what you do. That’s why, in my free time, I like to make simple montage : I take some videos (filming it or on youtube), then take them in a video editing software and try to make a video of it. I’ve added this section to show you some of those videos.

I believe that training your creativity outside of what you do is very important, especially if you work in games : by encountering new problems and seeing different things, it will give you more inspiration and make you more creative.

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Iran

In 2013, my wife is Iranian so we took two weeks to visit her country. She made me discovered a country that is far less dangerous than what most people imagine. I had no problems visiting different cities from Iran, from Tehran to Isfahan, and learnt a lot from the Persian culture.

It was very interesting to talk to people there as they were explaining how it is difficult to live there with all the sanctions, laws and censorship. Most young people use big studies as a way to leave the country : I talked to some future doctors, architects, artists… and even some indie games developers !

I was shocked by how the censorship simply doesn’t work :
– it is illegal to buy and drink alcohol there, yet it is very easy to get some and people drink way more than in Europe
– most websites like facebook or Google are blocked, but yet everyone got a VPN access at home (even public administrations got their own facebook pages)

What I mostly take from this trip is that there is a big difference between what this country is and what people imagine by simply watching some random news about the middle east (most people confuse Iran and Iraq). And that is why travelling is so important : it is a great way to be more open minded.

 

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The internet can’t keep any secrets

As you might know, it’s quiet common in the games industry that some projects don’t worked as you would have expected. And despite many hours of non-stop, and all the energy you put in it, some projects just never made it to the shelves.

While I was at Climax, I was working on an undisclosed Triple A Game. This project was cancelled in 2012 and the team could not talk about it or show anything. But someone on NeoGaff really wanted to find out and somehow managed to get some concept arts about this game. Then, Square Enix confirmed the project : Legacy Of Kain Dead Sun.

More infos here : http://www.eurogamer.net/articles/2013-06-19-square-enix-acknowledges-cancelled-legacy-of-kain-game-dead-sun