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    A Mario Level like Nintendo(es)

    This is my level for Super Mario World, made using the level editor Lunar Magic. My intention was to make a Mario level using the Nintendo level design philosophy. I’ve also wanted to have fun by making an fun and hard level for myself! This video got a commentary track that explains it all. It took around […]

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    The Last Jedi content is out!

    This was my first experience as a producer: drive the creation of free DLC that ties to Star Wars The Last Jedi! Can’t wait for people to discover the new Starfighter content…

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    Working on Star Wars Battlefront II

    It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles! My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm. This involves: Craft and […]

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    1 mechanic, 1 prototype (Unreal 4)

    You may have the best idea on paper, but software will show you if it is fun or not. So I started a simple challenge a while ago: write one idea of a small game mechanic every day and prototype it. The goal was to push me to learn blueprint in Unreal 4, but this […]

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    How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I went to the EA Developper Conferences in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. The thing is that it mostly happened by accident! A few weeks before going there, we received an email asking if we wanted to share quickly an idea or opinion for […]

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    Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

Most Wanted in Paris

Last week I was in Paris to promote Most Wanted and spread the word to media, retailers and fans. During the week, I had around 15 interviews with the press (radio, Tv, Online magazines, newspapers, blogs).

The first day, 55 cars with Most Wanted stickers were taking journalists for a 2 hours driving around Paris. The event was mostly for mainstream media and cars magazines, but also it attracted the attention of many people, taking pictures of the cars. Cars lovers really like all cars available from the start : some of them just want to play their favourite car or their own car! After a couple interviews, I was visiting Paris in a Porsche 911 Turbo : it was a nice day :).

The Paris Games Week is the biggest video games event in France : it’s a consumer show where all the games for Christmas are presented. As you can see, we had a very big booth where people could play the game on 16 consoles or watch live demos on the big screen. The first two days were mostly journalists : many of them were fans of Burnout Paradise or Hot Pursuit, some of them were not even into racing games until Most Wanted. Journalists really liked Autolog 2, saying it was brilliant and should be added to any game.

Then, the event was opened to everyone for 4 days. Loads of people were coming every day to play the game, waiting for hours to play the game. Some of them were actually coming every day ! Players really enjoy the cops, all cars available from the start and takedown players in multiplayer. One of my best memories is meeting one of Criterion biggest fan : he is a big fan of Paradise and Hot Pursuit, was coming to show just to play Most Wanted (played it on our booth, on the Sony booth, on the Xbox booth …) … and he is 7 years old !

Key comments from the media :
– “The arcade racing game of 2012” Jeux Video Magazine
– “Amazing fun” Gameblog
– “Multiplayer is not fairplay at all and will make you mad. And honestly, we love that.” Jeuxvideo.com
– “If you miss Most Wanted, you will miss one the best racing game of this generation.” PS3gen

And then we won best racing game of the show :D !

I really enjoy those days in Paris : it was great to see all this hard work paid off. I’d like to thank the French team that really did a great job to promote the game. Here is a few interviews (sorry man – it’s all in french !) :

If I look tired on this one, it’s normal : this was the last interview after a long day of technical issues and interviews :).

Terrains Virtuels

Clapmag

GentSide

Most Wanted Multiplayer

I am currently working on the multiplayer of Need for Speed Most Wanted and I can’t wait to see you guys playing it : no menus (I just want to play), no lobbies (I hate waiting) and non stop competition to become the most wanted.

Check the official website for more info about the game.

See you online in November to crash your car !

PS : if you’re in Paris in October, come on the showfloor of the Paris Games Week to play Most Wanted, I will see you there :).

Kinect Rush : Metareview

Kinect Rush : A Disney – Pixar Adventure is officially available worldwide. Rush is 3D platformer only for Kinect in which player can live all their favorite moments of 5 Pixar movies (Ratatouille, Up, Toy Story, Cars and The Incredibles).

And now, let’s see what the reviews say about it :

Official Xbox Magazine UK

The best Pixar game to date, by a country mile

The Guardian

And if you wanted a reason to dig your Kinect out of storage, look no further. Kinect Rush may be short on length, but it’s big on playability, imagination and fun.

Wired

Kinect Rush represents a place they can go and play rather than a game they want to finish, and a big part of this success comes from the theatrics that result from the Kinect controls.

Push-start.co.uk

Overall, Kinect Rush provides a very compelling and unique experience for the Kinect.

I worked on the pre-production of Rush as a Designer. If you want to know more about what I did, just follow the link.

Read more … >>

I Am Alive : Metareview

I Am Alive

After several years of development, I Am Alive is finally out on Xbox Live Arcade and Playstation Network. As you know, I Am Alive takes place in an apocalyptic setting in which the player will have to deal with bands of deranged survivors. I worked on this game while it was being developed by Darkworks. At that time, the game was quiet different but the concept was the same : survive against deranged survivors.

And now, let’s see what the reviews say about it :

Edge

“this game offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.”

The Guardian

I Am Alive uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future.

Game Informer

Good survival games have been hard to come by this console generation, but I Am Alive proves there is still new ground to break.

During the summer of 2008, I did a second internship at Darkworks as a Level Designer and as a Technical Level Designer on the production of « I Am Alive »: I hold these two posts throughout the internship.

Read more … »

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