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    The Last Jedi content is out!

    This was my first experience as a producer: drive the creation of free DLC that ties to Star Wars The Last Jedi! Can’t wait for people to discover the new Starfighter content…

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    Working on Star Wars Battlefront II

    It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles! My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm. This involves: Craft and […]

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    1 mechanic, 1 prototype (Unreal 4)

    You may have the best idea on paper, but software will show you if it is fun or not. So I started a simple challenge a while ago: write one idea of a small game mechanic every day and prototype it. The goal was to push me to learn blueprint in Unreal 4, but this […]

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    How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I went to the EA Developper Conferences in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. The thing is that it mostly happened by accident! A few weeks before going there, we received an email asking if we wanted to share quickly an idea or opinion for […]

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    Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

Most Wanted Multiplayer

I am currently working on the multiplayer of Need for Speed Most Wanted and I can’t wait to see you guys playing it : no menus (I just want to play), no lobbies (I hate waiting) and non stop competition to become the most wanted.

Check the official website for more info about the game.

See you online in November to crash your car !

PS : if you’re in Paris in October, come on the showfloor of the Paris Games Week to play Most Wanted, I will see you there :).

Kinect Rush : Metareview

Kinect Rush : A Disney – Pixar Adventure is officially available worldwide. Rush is 3D platformer only for Kinect in which player can live all their favorite moments of 5 Pixar movies (Ratatouille, Up, Toy Story, Cars and The Incredibles).

And now, let’s see what the reviews say about it :

Official Xbox Magazine UK

The best Pixar game to date, by a country mile

The Guardian

And if you wanted a reason to dig your Kinect out of storage, look no further. Kinect Rush may be short on length, but it’s big on playability, imagination and fun.

Wired

Kinect Rush represents a place they can go and play rather than a game they want to finish, and a big part of this success comes from the theatrics that result from the Kinect controls.

Push-start.co.uk

Overall, Kinect Rush provides a very compelling and unique experience for the Kinect.

I worked on the pre-production of Rush as a Designer. If you want to know more about what I did, just follow the link.

Read more … >>

I Am Alive : Metareview

I Am Alive

After several years of development, I Am Alive is finally out on Xbox Live Arcade and Playstation Network. As you know, I Am Alive takes place in an apocalyptic setting in which the player will have to deal with bands of deranged survivors. I worked on this game while it was being developed by Darkworks. At that time, the game was quiet different but the concept was the same : survive against deranged survivors.

And now, let’s see what the reviews say about it :

Edge

“this game offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.”

The Guardian

I Am Alive uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future.

Game Informer

Good survival games have been hard to come by this console generation, but I Am Alive proves there is still new ground to break.

During the summer of 2008, I did a second internship at Darkworks as a Level Designer and as a Technical Level Designer on the production of « I Am Alive »: I hold these two posts throughout the internship.

Read more … »

Leaving Climax to Criterion Games

Yesterday was my last day at Climax. I’d like to thank everyone there for everything : I worked with great people there and I learnt many things from them. I wish them all the best for the future.

I will start at Criterion Games on Monday (yep, no holidays).

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