• Working on Battlefield V Firestorm

    I’m currently working on the battle royale mode for Battlefield V: Firestorm. The mode will be available in march, but I can’t say much for now! However, you can watch a sneak peak at a “cool vehicle” we made, at the end of this trailer.

  • A Mario Level like Nintendo(es)

    This is my level for Super Mario World, made using the level editor Lunar Magic. My intention was to make a Mario level using the Nintendo level design philosophy. I’ve also wanted to have fun by making an fun and hard level for myself! This video got a commentary track that explains it all. It took around […]

  • How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I went to the EA Developper Conferences in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. The thing is that it mostly happened by accident! A few weeks before going there, we received an email asking if we wanted to share quickly an idea or opinion for […]

  • Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

A la machine – Part 1

These days, making video games seems to be all about zombies, extra hours, annoying DRM, evil second hand game shops, lay offs and Call of Duty. So let’s get away from all of this and take some nice rest. This is the first episode of a new web series called “A la machine”, directed by Julie Rohart. It’s a story about a young man has a crush on a girl he meets in a laundromat. It’s simple and it’s fun, and at least, you don’t need to pay each week as it’s free to watch.

And yeah, it’s my sister, but I don’t see the point.

a little update !

Hello fellows,

So here is a little update about what I am doing right now. I completed my internship last month at Asobo Studio as a Level Designer where I was working on an Undisclosed Triple A Game. But then I got a job in the UK so I didn’t stay there. I’d like to thank Asobo Studio for giving me the opportunity to work and learn from them (and the opportunity to stay as well :p). Those guys are creating one cool game, so keep an eye on them.

Right now, I am working at Climax as a Level Designer on an Undisclosed Triple A Game (another one, dude !).

Sorry for the (very) late update :p.

Working on Blörk !

Blörk is a one-year student project. Designed for iPhone and iPod Touch, Blörk is a 2D platform game in which the player does not control the character but the world around it. The character is a sleepwalker that goes straight ahead and the player must handle the level without waking him up.

The game is now in production and will be released in October. You can read articles about my two positions on this project : Lead Level Designer and Game Designer.