So here is a little update about what I am doing right now. I completed my internship last month at Asobo Studio as a Level Designer where I was working on an Undisclosed Triple A Game. But then I got a job in the UK so I didn’t stay there. I’d like to thank Asobo Studio for giving me the opportunity to work and learn from them (and the opportunity to stay as well :p). Those guys are creating one cool game, so keep an eye on them.
Right now, I am working at Climax as a Level Designer on an Undisclosed Triple A Game (another one, dude !).
Sorry for the (very) late update :p.
Our game, Blörk, is now now available on App Store for FREE :
We have also signed up for the famous Independent Games Festival :
Blörk is a one-year student project. Designed for iPhone and iPod Touch, Blörk is a 2D platform game in which the player does not control the character but the world around it. The character is a sleepwalker that goes straight ahead and the player must handle the level without waking him up.
After two internships at Darkworks, I chose to work in a small video game development studio because I wanted to see the differences between small and big businesses.
Therefore, during the summer of 2009, I did my third internship at Load Inc, a small video game development studio specialized in arcade racing games for the Xbox Live Arcade (Mad Tracks, Things On Wheels). After working at Darkworks which had 120 people, I joined a company of only 10 people!
During my internship, I held the position of Game Designer.