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    Working on Star Wars Battlefront II

    It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles! My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm. This involves: Craft and […]

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    How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I was selected to go to the EADC (like GDC but for EA internal only) in the office of Electronics Arts in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. You can watch it here ! The thing is that it mostly happened by accident! […]

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    Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

Adrenaline Rush

Adrenaline Rush is a one-year student project from Supinfogame. It is a cooperative racing game using the Wii Balance Board and Wiimote whom the prototype PC is realized with the Unreal Engine 3. This project was very ambitious and that is why I joined at the beginning of the production.

During this project, I held the position of Level Designer.

This involved:

–          Defining two levels and their intentions while working closely with the lead level designer

–          Changing levels using Visio and Google SketchUp

–          Working on two existing levels to ensure replay value

–          Building, iterating, debugging and tuning those levels

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Keep It Virtual

I recently finished Keep It Virtual: it is a machinima using only the first person view. Created with the Call of Duty: Modern Warfare game engine, the story follows a First Person Shooter addict who chose to join the army. He will discover later that war isn’t like in his favorite video games …

During this project, I was the lead chief of project. My objective was to ensure respect of the main intentions that I wrote and that the project was ended in times.

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Mirror’s Edge editor !

One of my favourite games is definitely Mirror’s Edge and I’m very exciting that we can now create our own maps for Mirror’s Edge. To do so, you need a full copy of Unreal Tournament 3 because you must copy your UT3\Binairies folder into your Mirror’s Edge\Binairies folder. Then, you just need to run “MirrorsEdge editor” like other UE3 based games.

To create a map, you need to know 2 things:

- You can only save your maps by erasing the map called “Tutorial_p.me1” in your EA Games\Mirror’s Edge\TdGame\CookedPC\Maps\SP00” folder

- If you use the Play In Editor, you will notice that Faith dies after a minute, but this bug doesn’t happen if your launch your map in the game

Ok, there are many bugs and it’s really hard to create a map, but it’s Mirror’s Edge :D !

Gears Of War

Sp_Escape is a solo player map in which Marcus must escape from a Locust jail. To complete his objective, the player has 3 different paths where each one of them leads to a different approach of the gameplay from Epic’sGears of War.

During this project, I held the position of Level Designer.

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Shanghai

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During my holidays, I went to Shanghai. It’s an amazing city that seems to evolve just in front of our eyes. But there’re many contrasts: you can find brand new building, right in front of shantytown.

A great trip, but pictures are worth a thousand words :

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