• Working on Battlefield V Firestorm

    I’m currently working on the battle royale mode for Battlefield V: Firestorm. The mode will be available in march, but I can’t say much for now! However, you can watch a sneak peak at a “cool vehicle” we made, at the end of this trailer.

  • A Mario Level like Nintendo(es)

    This is my level for Super Mario World, made using the level editor Lunar Magic. My intention was to make a Mario level using the Nintendo level design philosophy. I’ve also wanted to have fun by making an fun and hard level for myself! This video got a commentary track that explains it all. It took around […]

  • How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I went to the EA Developper Conferences in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. The thing is that it mostly happened by accident! A few weeks before going there, we received an email asking if we wanted to share quickly an idea or opinion for […]

  • Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

Load Inc : Game Designer

After two internships at Darkworks, I chose to work in a small video game development studio because I wanted to see the differences between small and big businesses.

Therefore, during the summer of 2009, I did my third internship at Load Inc, a small video game development studio specialized in arcade racing games for the Xbox Live Arcade (Mad Tracks, Things On Wheels). After working at Darkworks which had 120 people, I joined a company of only 10 people!

During my internship, I held the position of Game Designer.

Read more … >>

Mad Tracks Wii is out !

Mad Tracks, a racing game which I worked on this summer, is now available. I’m writing an article about my work at Load Inc, but for now, hurry and get your copy this week end while it’s still in the shop.

Enjoy 🙂

Adrenaline Rush

Adrenaline Rush is a one-year student project from Supinfogame. It is a cooperative racing game using the Wii Balance Board and Wiimote whom the prototype PC is realized with the Unreal Engine 3. This project was very ambitious and that is why I joined at the beginning of the production.

During this project, I held the position of Level Designer.

This involved:

–          Defining two levels and their intentions while working closely with the lead level designer

–          Changing levels using Visio and Google SketchUp

–          Working on two existing levels to ensure replay value

–          Building, iterating, debugging and tuning those levels

Read more … >>

Keep It Virtual

I recently finished Keep It Virtual: it is a machinima using only the first person view. Created with the Call of Duty: Modern Warfare game engine, the story follows a First Person Shooter addict who chose to join the army. He will discover later that war isn’t like in his favorite video games …

During this project, I was the lead chief of project. My objective was to ensure respect of the main intentions that I wrote and that the project was ended in times.

Read more … >>

Mirror’s Edge editor !

One of my favourite games is definitely Mirror’s Edge and I’m very exciting that we can now create our own maps for Mirror’s Edge. To do so, you need a full copy of Unreal Tournament 3 because you must copy your UT3\Binairies folder into your Mirror’s Edge\Binairies folder. Then, you just need to run “MirrorsEdge editor” like other UE3 based games.

To create a map, you need to know 2 things:

You can only save your maps by erasing the map called “Tutorial_p.me1” in your EA Games\Mirror’s Edge\TdGame\CookedPC\Maps\SP00” folder

If you use the Play In Editor, you will notice that Faith dies after a minute, but this bug doesn’t happen if your launch your map in the game

Ok, there are many bugs and it’s really hard to create a map, but it’s Mirror’s Edge 😀 !