Adrenaline Rush is a one-year student project from Supinfogame. It is a cooperative racing game using the Wii Balance Board and Wiimote whom the prototype PC is realized with the Unreal Engine 3. This project was very ambitious and that is why I joined at the beginning of the production.
During this project, I held the position of Level Designer.
– Defining two levels and their intentions while working closely with the lead level designer
– Changing levels using Visio and Google SketchUp
– Working on two existing levels to ensure replay value
– Building, iterating, debugging and tuning those levels