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    Working on Star Wars Battlefront II

    It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles! My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm. This involves: Craft and […]

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    1 mechanic, 1 prototype (Unreal 4)

    You may have the best idea on paper, but software will show you if it is fun or not. So I started a simple challenge a while ago: write one idea of a small game mechanic every day and prototype it. The goal was to push me to learn blueprint in Unreal 4, but this […]

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    How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I went to the EA Developper Conferences in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. The thing is that it mostly happened by accident! A few weeks before going there, we received an email asking if we wanted to share quickly an idea or opinion for […]

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    Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

Mirror’s Edge editor !

One of my favourite games is definitely Mirror’s Edge and I’m very exciting that we can now create our own maps for Mirror’s Edge. To do so, you need a full copy of Unreal Tournament 3 because you must copy your UT3\Binairies folder into your Mirror’s Edge\Binairies folder. Then, you just need to run “MirrorsEdge editor” like other UE3 based games.

To create a map, you need to know 2 things:

- You can only save your maps by erasing the map called “Tutorial_p.me1” in your EA Games\Mirror’s Edge\TdGame\CookedPC\Maps\SP00” folder

- If you use the Play In Editor, you will notice that Faith dies after a minute, but this bug doesn’t happen if your launch your map in the game

Ok, there are many bugs and it’s really hard to create a map, but it’s Mirror’s Edge :D !

Gears Of War

Sp_Escape is a solo player map in which Marcus must escape from a Locust jail. To complete his objective, the player has 3 different paths where each one of them leads to a different approach of the gameplay from Epic’sGears of War.

During this project, I held the position of Level Designer.

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Shanghai

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During my holidays, I went to Shanghai. It’s an amazing city that seems to evolve just in front of our eyes. But there’re many contrasts: you can find brand new building, right in front of shantytown.

A great trip, but pictures are worth a thousand words :

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Multiplayer map : Splinter Cell

SP117 is a Versus multiplayer map set only in one room. It features a unique challenge because it was specially designed for quick matches and pushes both Spies and Mercenaries to their limits. During this project, I held the position of Lead Level Designer. My objective was to overview the work of each level designer by making sure that they respected the overall intentions as well as the deadlines.

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I Am Alive unveiled !

Ubisoft announced Darkworks next project : an edgy new survival-adventure intellectual property, I Am Alive. It will be released on current generation video game consoles in spring 2009.

When Chicago is left in ruins and the cause of the devastation is unknown, players will be challenged to think, react and take risks that will directly affect themselves and those around them.

I worked on the pre-production of I Am Alive last summer and I am curttenly working on it as a Level Designer and as a Technical Level Designer.