Category Archives: Game Design

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Working on Star Wars Battlefront II

It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles!

My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm.

This involves:

  • Craft and drive the vision for Space Battles and Offline Co-op to inspire the team to execution
  • Communicate the vision to the team, project leaders and marketing to make sure everyone is aligned
  • Scope and adjust our vision to make sure we deliver high quality features on time and budget
  • Set up processes between our designers and our partners to deliver a consistent experience
  • Mentor designers to ensure all features are designed and implemented to a genre-leading standard
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The internet can’t keep any secrets

As you might know, it’s quiet common in the games industry that some projects don’t worked as you would have expected. And despite many hours of non-stop, and all the energy you put in it, some projects just never made it to the shelves.

While I was at Climax, I was working on an undisclosed Triple A Game. This project was cancelled in 2012 and the team could not talk about it or show anything. But someone on NeoGaff really wanted to find out and somehow managed to get some concept arts about this game. Then, Square Enix confirmed the project : Legacy Of Kain Dead Sun.

More infos here : http://www.eurogamer.net/articles/2013-06-19-square-enix-acknowledges-cancelled-legacy-of-kain-game-dead-sun

Most Wanted Multiplayer

I am currently working on the multiplayer of Need for Speed Most Wanted and I can’t wait to see you guys playing it : no menus (I just want to play), no lobbies (I hate waiting) and non stop competition to become the most wanted.

Check the official website for more info about the game.

See you online in November to crash your car !

PS : if you’re in Paris in October, come on the showfloor of the Paris Games Week to play Most Wanted, I will see you there :).

Working on Blörk !

Blörk is a one-year student project. Designed for iPhone and iPod Touch, Blörk is a 2D platform game in which the player does not control the character but the world around it. The character is a sleepwalker that goes straight ahead and the player must handle the level without waking him up.

The game is now in production and will be released in October. You can read articles about my two positions on this project : Lead Level Designer and Game Designer.

Load Inc : Game Designer

After two internships at Darkworks, I chose to work in a small video game development studio because I wanted to see the differences between small and big businesses.

Therefore, during the summer of 2009, I did my third internship at Load Inc, a small video game development studio specialized in arcade racing games for the Xbox Live Arcade (Mad Tracks, Things On Wheels). After working at Darkworks which had 120 people, I joined a company of only 10 people!

During my internship, I held the position of Game Designer.

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