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    Working on Battlefield V Firestorm

    I’m currently working on the battle royale mode for Battlefield V: Firestorm. The mode will be available in march, but I can’t say much for now! However, you can watch a sneak peak at a “cool vehicle” we made, at the end of this trailer.

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    A Mario Level like Nintendo(es)

    This is my level for Super Mario World, made using the level editor Lunar Magic. My intention was to make a Mario level using the Nintendo level design philosophy. I’ve also wanted to have fun by making an fun and hard level for myself! This video got a commentary track that explains it all. It took around […]

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    How I ended up on stage at the EADC to talk about rapid prototyping

    Back in April 2014, I went to the EA Developper Conferences in Redwood shores and did a talk about how rapid prototpying using my horrible romantic french accent. The thing is that it mostly happened by accident! A few weeks before going there, we received an email asking if we wanted to share quickly an idea or opinion for […]

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    Be creative to test your ideas

    Being creative is about being wrong: how many times you had a great idea and it didn’t work out? This is just part of the creative process – a big mess that you just need to embrace. The problem is that is is tiring and expensive. Designers shouldn’t just throw ideas – everyone can do […]

super_mario_world_1280jpg_eedf17_1280w.0

A Mario Level like Nintendo(es)

This is my level for Super Mario World, made using the level editor Lunar Magic. My intention was to make a Mario level using the Nintendo level design philosophy. I’ve also wanted to have fun by making an fun and hard level for myself! This video got a commentary track that explains it all. It took around 3 days to make this level with the video.

Of course, this level isn’t perfect: it’s a bit hard, some moments could be cut or tweaked and the conclusion could be better. But the goal wasn’t to make a level “ready to play for everyone”: my goal was to learn the nintendo level design direction and making this level really helped me why Nintendo does that: it’s about how “less is more” can be way more rewarding for the player. By focusing one concept, Mario levels let the player master one idea at the time, making it easier for the player to enjoy the game and feel joy.

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Splatoon 2 X The Ramones Blitzkrieg Bop

As I’ve said before, it’s important to have side projects, especially something else than games. That is why I like making videos like this one.

With a punk art direction, Splatoon 2 looks better with the The Ramones classic “Blitkrieg Bop”! I had this idea while playing the game and took couple days to make it, using videos from the Nintendo channel.

Splatoon 2 © 2017 Nintendo

Blitzkrieg Bop
Songwriters: Tommy Ramone / Dee Dee Ramone / Johnny Ramone / Joey Ramone
© Warner/Chappell Music, Inc, BMG Rights Management US, LLC

So, I’m a Producer now

After working for 7 years as a Designer, I decided to become a Producer.

My goal is to learn more from the production world – driving a vision, leading a team, enabling the team to achieve its goals and dealing with daily challenges.

I’ve started at the end of Battlefront II in which I drove the content for “The Last Jedi” update.

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Working on Star Wars Battlefront II

It’s been more than a year than I’m working on the next Star Wars game. It’s a very big game – set across all trilogies, with single-player campaign, split screen co-op, multiplayer battles and space battles!

My goal is to lead the Criterion Design team in collaboration with DICE, Motive and Lucasfilm.

This involves:

  • Craft and drive the vision for Space Battles and Offline Co-op to inspire the team to execution
  • Communicate the vision to the team, project leaders and marketing to make sure everyone is aligned
  • Scope and adjust our vision to make sure we deliver high quality features on time and budget
  • Set up processes between our designers and our partners to deliver a consistent experience
  • Mentor designers to ensure all features are designed and implemented to a genre-leading standard

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