All posts by Arthur

Working at Curve Digital!

A quick message to say I left EA and I’m now a Senior Producer at Curve Digital, the successful indie publisher behind hits like Human Fall Flat and Bomber Crew!

Time to learn from the indie world 🙂

A Mario Level like Nintendo(es)

This is my level for Super Mario World, made using the level editor Lunar Magic. My intention was to make a Mario level using the Nintendo level design philosophy. I’ve also wanted to have fun by making an fun and hard level for myself! This video got a commentary track that explains it all. It took around 3 days to make this level with the video.

Of course, this level isn’t perfect: it’s a bit hard, some moments could be cut or tweaked and the conclusion could be better. But the goal wasn’t to make a level “ready to play for everyone”: my goal was to learn the nintendo level design direction and making this level really helped me why Nintendo does that: it’s about how “less is more” can be way more rewarding for the player. By focusing one concept, Mario levels let the player master one idea at the time, making it easier for the player to enjoy the game and feel joy.

Splatoon 2 X The Ramones Blitzkrieg Bop

As I’ve said before, it’s important to have side projects, especially something else than games. That is why I like making videos like this one.

With a punk art direction, Splatoon 2 looks better with the The Ramones classic “Blitkrieg Bop”! I had this idea while playing the game and took couple days to make it, using videos from the Nintendo channel.

Splatoon 2 © 2017 Nintendo

Blitzkrieg Bop
Songwriters: Tommy Ramone / Dee Dee Ramone / Johnny Ramone / Joey Ramone
© Warner/Chappell Music, Inc, BMG Rights Management US, LLC

So, I’m a Producer now

After working for 7 years as a Designer, I decided to become a Producer.

My goal is to learn more from the production world – driving a vision, leading a team, enabling the team to achieve its goals and dealing with daily challenges.

I’ve started at the end of Battlefront II in which I drove the content for “The Last Jedi” update.

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